(^ it's enough. the loop is yum. (^ a few other passes from different ups and downs.. zoom at camera and bam. you got a basic thing to play editing games with.
thanks, difficult to answer your question really, i started animating about ten or eleven years ago computer gaming stuff, interspersed with multimedia performance shenanigans, kinetic art video pyrotechnics and the like. conventional film making about 4 years give or take, although i have been involved in many video installation and lighting projects.
general sort of artist sculptor and animator of things.
in the past i have worked in publishing/advertising,as a graphic designer.
i created a hell of a lot of noise, set fire and blown up stuff in the name of art with a multimedia performance collective called blissbody.
i have also made a good many strange theatrical props puppets and automata.
3 comments:
(^ it's enough. the loop is yum.
(^ a few other passes from different ups and downs.. zoom at camera and bam.
you got a basic thing to play editing games with.
(^ how long you been at this may I ask?
(^ > prosser
thanks, difficult to answer your question really, i started animating about ten or eleven years ago computer gaming stuff, interspersed with multimedia performance shenanigans, kinetic art video pyrotechnics and the like.
conventional film making about 4 years give or take, although i have been involved in many video installation and lighting projects.
COOL!
jriggity
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